using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests
{
    public class Dugan : MondainQuester
    {
        public override Type[] Quests
        {
            get
            {
                return new Type[] 
			{ 
				typeof( Missing )			
			};
            }
        }

        [Constructable]
        public Dugan(): base("Elder Dugan", "the Prospector")
        {
        }

        public override void InitBody()
        {
            InitStats(100, 100, 25);

            Female = false;
            Race = Race.Human;

            Hue = 0x8412;
            HairItemID = 0x2047;
            HairHue = 0x465;
        }

        public override void InitOutfit()
        {
            AddItem(new Backpack());

            AddItem(new Boots());
 			AddItem( new GnarledStaff() );
 			AddItem( new Server.Items.LeatherArms() );
 			AddItem( new Server.Items.LeatherLegs() );
 			AddItem( new Server.Items.LeatherChest() );
 			AddItem( new Server.Items.LeatherGorget() );
 			AddItem( new Server.Items.LeatherGloves() );
        }

        public Dugan(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}